wiki:Manual/Tools

Tools

WorldPainter provides various tools for editing the dimension currently loaded in the editor. They are located in the toolbox, the panel by default located in the top left corner of the window.

In general the tools are used as follows:

  1. Select the tool
  2. For the painting tools (the top row), select a Paint (in other words a layer, terrain, biome or annotation colour) from one of the palettes
  3. Select and or modify the desired brush. See Brushes? for detailed information. Note that the painting tools (the first row) and the terrain modification tools (the third row) remember the current brush separately, so choose the tool first, and then the brush.
  4. Apply the tool by left-clicking with the mouse
  5. Most tools can also be reversed by right-clicking with the mouse. This removes the paint or applies the inverse operation. What this means exactly depends on the tool and the selected paint type

The following tools are available:

[[Image(...)]] Spray Paint

Continuously applies the current paint while holding down the mouse button.

  • Discrete layers (such as Frost, Biomes or Annotations) are dithered.
  • Right-clicking while having a layer selected removes it.
  • Right-clicking while having a terrain type selected resets the terrain to the default according to the Default Terrain tab of the Dimension Properties?.
  • Right-clicking while having a biome selected resets the biome to automatic.

[[Image(...)]] Pencil

Draws dots and continuous lines of the current paint, either freehand or straight and optionally constrained to 45 degree angles.

  • Discrete layers (such as Frost, Biomes or Annotations) are not dithered. They are applied where the brush intensity is 75% or higher.
  • Click and release to paint a dot.
  • Click and drag to draw a freehand continuous line.
  • Shift+click to draw a straight line from the previous dot or line-end.
  • Use Ctrl to constrain the line to a 45 degree angle. This works both for freehand lines (Ctrl+click and drag) and straight lines (Ctrl+Shift+click).
  • Left clicks apply the paint, right clicks "remove" it. See Spray Paint for what that means for the different paint types.

[[Image(...)]] Fill

Flood fills an area with the current paint.

For terrain types, biomes and annotation colours the contiguous area of the terrain type, biome or annotation colour respectively that you click on is filled. For layers, the contiguous empty area (where the layer is not present) you click on is filled, bounded by pre-existing presence of the layer. In other words, paint the edges of the area first using the other tools, then fill the empty area. For continuous layers (such as the tree layers and Custom Object Layers) the area is filled to the intensity you have currently selected, and is bounded by areas where the layer exists at the same or higher intensity. Right clicks "remove" the paint. See Spray Paint for what that means for the different paint types.

https://raw.githubusercontent.com/Captain-Chaos/WorldPainter/master/WorldPainter/WPGUI/src/main/resources/org/pepsoft/worldpainter/icons/text.png Text

Paints one or more lines of text with the current paint.

Click where you want the text to be placed and a popup will appear allowing you to enter the text and specify the desired font, decoration (bold or italic), size and angle (in 90 degree steps). The text may have more than one line. The top left corner of the text is placed where you click. If you selected a non-zero angle the text is rotated around its top left corner. Right clicks "remove" the paint. See Spray Paint for what that means for the different paint types.

https://raw.githubusercontent.com/Captain-Chaos/WorldPainter/master/WorldPainter/WPGUI/src/main/resources/org/pepsoft/worldpainter/icons/flood.png Flood

Floods an area with water, or raises an existing body of water.

Click on a dry place to fill an area where the terrain is the same height or lower with water. Or click on an existing body of water to raise the level of water by one block. This may flood additional areas. If the water spills over somewhere it may even fill large areas. Right click on an existing body of water to lower the level of water by one, drying up the areas where it was only one block deep. Keep right-clicking to dry up a body of water completely. If you click on a body of lava it will be turned into water without changing the level. Note: if you change the shape of the terrain at the shores of a body of water the water is not automatically adjusted! To prevent malformed cliffs of water around the edges, re-flood the area by right-clicking once on the body of water and then left-clicking to flood it to the original level up to the new shorelines. Note: if you lower dry terrain which had previously been flooded the "ground water" may reappear and flood the area in strange shapes. If that happens use the Sponge tool to either mop it up or reset the water level to the default.

https://raw.githubusercontent.com/Captain-Chaos/WorldPainter/master/WorldPainter/WPGUI/src/main/resources/org/pepsoft/worldpainter/icons/flood_with_lava.png Lava

Floods an area with lava, or raises an existing body of lava.

Click on a dry place to fill an area where the terrain is the same height or lower with lava. Or click on an existing body of lava to raise the level of lava by one block. This may flood additional areas. If the lava spills over somewhere it may even fill large areas. Right click on an existing body of lava to lower the level of lava by one, drying up the areas where it was only one block deep. Keep right-clicking to dry up a body of lava completely. If you click on a body of water it will be turned into lava without changing the level. Note: if you change the shape of the terrain at the shores of a body of lava the lava is not automatically adjusted! To prevent malformed cliffs of lava around the edges, re-flood the area by right-clicking once on the body of lava and then left-clicking to flood it to the original level up to the new shorelines. Note: if you lower dry terrain which had previously been flooded the "ground lava" may reappear and flood the area in strange shapes. If that happens use the Sponge tool to either mop it up or reset the lava to water at the default level.

https://raw.githubusercontent.com/Captain-Chaos/WorldPainter/master/WorldPainter/WPGUI/src/main/resources/org/pepsoft/worldpainter/icons/sponge.png Sponge

Removes or resets water and lava.

Left click to remove any water and lava. Right click to reset the fluid type and level to the default. By default this is water at level 62, but the both can be changed on the New World screen, and the level additionally on the Default Terrain tab of the Dimension Properties?.

https://raw.githubusercontent.com/Captain-Chaos/WorldPainter/master/WorldPainter/WPGUI/src/main/resources/org/pepsoft/worldpainter/icons/height.png Height

Raises or lowers the terrain in the shape of the brush.

Left clicking raises the terrain; right-clicking lowers it. Hold the mouse button down in the same place or while moving it to keep raising or lowering the terrain. The brush intensity slider determines how fast the terrain is raised or lowered. Lowering the terrain below the ground water level will flood it; raising the terrain above it will dry it out.

https://raw.githubusercontent.com/Captain-Chaos/WorldPainter/master/WorldPainter/WPGUI/src/main/resources/org/pepsoft/worldpainter/icons/flatten.png Flatten

Flattens the terrain in the shape of the brush.

The terrain is raised or lowered towards the level of the terrain where you click. Hold the mouse button down in the same place or while moving it to keep flattening the terrain. While the mouse button is held down the terrain is flattened to the level of the terrain where it was first clicked.

Tip: this makes it a good tool to quickly raise or lower large areas to the same level: First use the Height tool to lower or raise the terrain to the desired level, or pick a location where it is already at the desired level Then click the Flatten tool at the point where the terrain is at the desired level, hold the mouse button down, and drag it everywhere you wish the level to be the same To equalise large areas more quickly choose a large brush and/or a high intensity. To keep some variation use a lower intensity or drag at a high speed

The brush intensity slider determines how fast the terrain is flattened. There is no difference between left and right clicking.

https://raw.githubusercontent.com/Captain-Chaos/WorldPainter/master/WorldPainter/WPGUI/src/main/resources/org/pepsoft/worldpainter/icons/smooth.png Smooth

Smooths the terrain in the shape of the brush.

The terrain is averaged resulting in blunting of sharp edges, smoother transitions and reduced height differences. Hold the mouse button down to keep smoothing the terrain. The brush intensity slider determines how intensely the terrain is smoothed. There is no difference between left and right clicking.

https://raw.githubusercontent.com/Captain-Chaos/WorldPainter/master/WorldPainter/WPGUI/src/main/resources/org/pepsoft/worldpainter/icons/mountain.png Raise Mountain

Raises a mountain from the terrain in the shape of the brush.

The difference between this and Height is that it is absolute instead of relative. I.e. the shape it creates is independent of the current shape of the terrain. The mountain is shaped like the current brush; its base is at the bedrock (level 0) and its peak is slightly higher than the level of the terrain where you clicked. How much higher depends on the brush intensity slider; at 50% the peak of the mountain will be one block higher each iteration. The terrain will be raised only where it is currently lower than the mountain. The mountain will continue to be raised while you hold the mouse button down. Wherever the terrain is raised its type will also be changed according to the Default Terrain tab of the Dimension Properties?. Right-clicking will cause craters to appear instead of mountains by turning the mountain shape upside down with its base at the map's maximum height and its peak slightly lower than where you clicked and lowering the terrain instead of raising it. Tip: this tool lends itself to creating mountain ranges like this:

Select the Raise Mountain tool and a suitable brush, for instance the Linear Circle. Click and hold the left mouse button somewhere to grow a mountain. Wait until the height is as desired and then start dragging the mouse away while still holding the button to create a mountain ridge. The slope of the ridge will be determined by how fast you drag. Experiment with different drag speeds and with varying the drag speed to make the ridge go up and down. Terminate the ridge by dragging at a high speed so it slopes down and disappears into the terrain; release the mouse button. Draw additional ridges by clicking at the spine of an existing ridge and dragging the mouse away at an angle. Repeat as many times as you want to create an intricate network of mountain ridges. Draw a starburst pattern to create one single mountain shape, or lightning patterns or elaborate networks to create entire mountain ranges.

https://raw.githubusercontent.com/Captain-Chaos/WorldPainter/master/WorldPainter/WPGUI/src/main/resources/org/pepsoft/worldpainter/icons/spawn.png Spawn

Changes the spawn point.

Only active on the surface dimension. The spawn point is displayed as a small red cross. The default spawn point is at coordinates 0,0. Click where you want the player to spawn upon first entering the map. Note that Minecraft only takes this as a suggestion. You may actually spawn some significant distance away. This also applies to the altitude. WorldPainter? sets the spawn point on the surface, but if the world has a ceiling Minecraft may decide to spawn you on top of it regardless of the coordinates set by WorldPainter?.

https://raw.githubusercontent.com/Captain-Chaos/WorldPainter/master/WorldPainter/WPGUI/src/main/resources/org/pepsoft/worldpainter/icons/globals.png Global Operations

Provides a number of bulk operations which operate on the entire dimension, such as setting or resetting the terrain, layers, water and lava, biomes, etc.. For full details see the Global Operations? page. https://raw.githubusercontent.com/Captain-Chaos/WorldPainter/master/WorldPainter/WPGUI/src/main/resources/org/pepsoft/worldpainter/icons/pyramid.png Raise Rotated Pyramid

Raise a four-sided pyramid from the ground, rotated 45 degrees.

The terrain is raised one block each iteration, in the shape of a four-sided pyramid at a 45 degree angle. The terrain type is set to Sandstone.

https://raw.githubusercontent.com/Captain-Chaos/WorldPainter/master/WorldPainter/WPGUI/src/main/resources/org/pepsoft/worldpainter/icons/pyramid.png Raise Pyramid

Raise a four-sided pyramid from the ground.

The terrain is raised one block each iteration, in the shape of a four-sided pyramid. The terrain type is set to Sandstone.

Last modified 6 years ago Last modified on 04/15/18 19:31:23