Changes between Version 7 and Version 8 of Populate


Ignore:
Timestamp:
08/20/23 17:49:37 (8 months ago)
Author:
admin
Comment:

--

Legend:

Unmodified
Added
Removed
Modified
  • Populate

    v7 v8  
    99== Don't plaster the map with it! ==
    1010
    11 First of all, '''''do not plaster the entire map with it! ''''' If that's what you want to do, use the "allow Minecraft to populate the entire terrain" option on the Export screen.
     11First of all, '''''do not plaster the entire map with it! ''''' If that's what you want to do, use the "allow Minecraft to populate the entire terrain" option on the Export screen. That has the same effect as painting the Populate later everywhere.
    1212
    1313== What it does ==
     
    2121In step two, the "populate" step, Minecraft adds underground resources (ores, lava and water lakes), creates the vegetation (trees, tall grass, mushrooms, flowers, lily pads, etc.), small lava and water lakes on the surface and, for some versions of Minecraft, structures (abandoned mines, NPC villages, strongholds, dungeons and desert and jungle temples). It does this according to the biome settings stored in the chunk. This second step ''can'' be performed by Minecraft on chunks generated by !WorldPainter, because there is a flag for each chunk in the map data telling Minecraft whether that chunk has been populated yet.
    2222
    23 This second step is what the Populate layer controls. If you paint the Populate layer on a chunk, or check "allow Minecraft to populate the entire terrain", !WorldPainter will turn off the flag saying the chunk is already populated for that chunk (or all chunks), which will cause Minecraft to populate it the first time it loads the chunk. If you don't use Populate, the chunk will be left as it is (which may include trees, etc. generated by !WorldPainter using the other layers) when it is loaded by Minecraft.
     23This second step is what the Populate layer controls. If you paint the Populate layer on a chunk !WorldPainter will turn off the flag saying the chunk is already populated for that chunk, which will cause Minecraft to populate it the first time it loads the chunk. If you don't use Populate, the chunk will be left as it is (which may include trees, etc. generated by !WorldPainter using the other layers) when it is loaded by Minecraft.
    2424
    2525Exactly what Minecraft will do depends on the biomes you painted (or !WorldPainter chose automatically) for that chunk. Note that all !WorldPainter can do is tell Minecraft to populate the chunk, or not populate the chunk. It has no control over what Minecraft will do exactly. For instance, there is no way to tell it not to generated surface lakes of water or lava. If you don't want those, your only option is not to use Populate. It also varies with the Minecraft version whether it will generate structures in the !WorldPainter-generated chunks, even if the "structures" checkbox is selected.