Changes between Version 3 and Version 4 of FAQ


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Timestamp:
04/04/18 22:35:48 (6 years ago)
Author:
admin
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  • FAQ

    v3 v4  
    4646== How do I change the water level on an existing world or map? ==
    4747
    48 The first step is to change the default water level setting by opening the Dimension Properties (Ctrl+P or Edit menu), going to the Default Terrain tab and adjusting the number at the bottom of the screen. You may have to temporarily enable "beaches around water level" to be able to change the setting.
     48The first step is to change the default water level setting by opening the Dimension Properties (Ctrl+P or Edit menu), going to the Theme tab and adjusting the number at the bottom of the screen. You may have to temporarily enable "beaches around water level" to be able to change the setting.
    4949
    5050Then you have a choice. You can either reset the water level across the entire world in one go with the Global Operations tool , or you can adjust the water level manually using the Flood and/or Sponge tools.
     
    5858There are keyboard shortcuts for many aspects of !WorldPainter. Check the KeyboardShortcuts page for an overview.
    5959
    60 == How do I add custom blocks from Tekkit or other mods to the map? ==
     60== How do I add custom blocks from mods to the map? ==
    6161
    6262!WorldPainter supports custom mod blocks with non-standard ID's (even ID's between 255 and 4096). '''Note:''' for block ID's above 255 you have to enable "extended block IDs", either on the New World screen, or afterwards from the Edit menu.
     
    6767 1. Create a Custom Ground Cover layer. This will create a layer of the material on top of the surface. Make it one block thick and sprinkle the layer around for things like plants and flowers, or make it several blocks thick and paint it in solidly to create glaciers, etc.
    6868 1. Create a Custom Object Layer. This will load bo2 files and/or schematics and spawn them randomly on the map where you paint the layer. Schematics and bo2 files can contain custom blocks from mods if you export them from a map containing such blocks.
     69
     70*Please note:* many mods have dynamic block ID's at runtime which are different than the block ID's stored on disk. The clue is often that these ID's are higher than 4095, which is not possible on disk. Make sure to find out from the mod's authors or documentation what the static, on-disk block ID's are and use those in !WorldPainter.
    6971
    7072== How do I control !WorldPainter with a tablet? ==