Changes between Version 21 and Version 22 of CavesAndTunnels


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Timestamp:
Mar 6, 2017, 2:33:57 PM (7 months ago)
Author:
pepijn
Comment:

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  • CavesAndTunnels

    v21 v22  
    7070 * If there are no other caves around for mobs to spawn in your caves and tunnels will be crawling with them. '''Consider adding some generic caves''' in the neighbourhood using the Caverns layer, which you don't necessarily intend players to find but which will absorb mobs. 
    7171 * Instead of trying to adjust the layer parameters to stop it breaking the surface unintentionally, it may be easier to just '''adjust the terrain after painting the caves'''. The fact that the layer turns solid where it breaks the surface makes it very easy to adjust the terrain until all solid patches are gone. 
     72 * For an example of using this to create arches, see [https://www.youtube.com/watch?v=M-cPtwEwVY4 this YouTube video] by Lord Dakr. The same technique can be used to create overhangs, etc.. 
    7273 
    7374== Example ==